Mike Weller

Hey there! I'm a Game Designer specialized in UX and Narrative Design, thank you for coming by!

An image of myself

Games & Projects

Shuttlefrog
A co-op gyro controlled mobile game I was the lead designer on. We ended up even getting to showcase this project at Dutch Game Week 2025!
2025; Team of 5, Unity
Aapeng: Hare Krishna
Face the gods in this short narrative title as you decide on a new world, and have a peek into the complex dialogue system I built for it.
2025; Solo Project, Godot
De reis van Barry/Joia/Plink
A dutch narratively driven game made for a client on the topic of the climate in the Zeeland Delta Works
2026; Team of 4, Godot
Minotauruss
A personal project aiming to deliver a focused experience of dread and progression as a minotaur chases you through a disorientating labyrinth.
2026; Solo Project, Godot
Vampire High School Dating Sim
A short linear narrative experience that plays with, and subverts, many expectations of the Dating Sim genre.
2025; Solo Project, Godot
Shantyshots
A finely tuned 2D platformer with a focus on game feel and polish.
2026; Solo Project, Godot

Side Projects

Gigaworm
2025; Solo, Godot
Barbuta3D
2025; Solo, Godot
Wolfgang3D
2024; Solo, Godot
3D Pixel Platformer
2023; Solo, Godot

About Me

I'm a Game Design student currently studying at the University of Arts Utrecht (HKU) who has found himself enamored with polishing and refining the User Experience, dedicating hours of work to the tiniest details and making sure the gameplay experience is as smooth and intuitive as possible.

I aim to design and conceptualize in artistic and innovative ways, starting with the project's intended user experience, and what I want the player/user to feel, after which every design decision is made to reinforce this goal.

Contact

Here's a few ways to get in contact: